http://www.paradoxpl...of-the-stars-ii
The next in the series of what I am calling one of the "worst-best games" ever made. It's brilliant, beautiful, smart, deep and creative. But it is broken as badly as that emo girl you almost slept with. She's functional and will get the job done, but not in the way you're used to (or enjoy). Like an adequate graphical user interface, free-scrolling, auto-management features and other basic things like that.
Featuring a non-hitpoint based combat system, ship customization based on 3 ship sections, a randomized tech tree and an absolutely massive customization for gameplay. It's turn-based on the strategic level and real-time on the tactical level. There are six races which are (unlike many games) unique in not only appearance, but play style, travel type and research roll chances.
I've pre-ordered and will be playing it this halloween weekend, so I'll be able to find out if they've fixed the brokenness. If they have, it may very well be one my favorite games of all time. Here's to hoping.
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Guest Message by DevFuse
2 replies to this topic
#1
Posted 25 October 2011 - 08:18 AM
#2
Posted 25 October 2011 - 05:15 PM
WOOT!
#3
Posted 29 October 2011 - 12:47 PM
So... I'm not sure if anyone other than me and Morpheus are planning on getting this game, but the release was botched. There are some fundamental things that are missing, like tooltips (in lieu of a tutorial which could never begin to finish it), and on-screen explanations. I'm going to wait a few days and a couple rounds of "patches" to where it is actually the retail version that's available. I still have high hopes, but I'm not quite up to playing it with the issues...








