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All comments regarding news articles, posts, topics, support or clan announcements will be deleted or ignored. --- Don't post Youtube Links. --- This isn't for Support or Suggestions. --- Follow these rules or you'll be banned from the shoutbox for 3 days.
@  ChancellorPu... : (17 May 2012 - 02:15 PM) just turned in my last final
@  Bandit451 : (16 May 2012 - 07:10 PM) Just bought D3.
@  IFvSix : (16 May 2012 - 08:34 AM) I will be on D3 almost every day at around 5:30 ohio time.
@  Kiina : (15 May 2012 - 01:29 PM) i may pick it up tonight
@  ±Phoenix± : (15 May 2012 - 04:41 AM) its not like ive been waiting on this game for 12 years only to not get it now =[
@  ±Phoenix± : (15 May 2012 - 04:37 AM) ><
@  ±Phoenix± : (15 May 2012 - 04:29 AM) i hate you
@  Xcalibur : (14 May 2012 - 11:17 PM) I just posted an article about diablo 3 :)
@  J_Savage2 : (14 May 2012 - 07:19 PM) Diablo 3 is coming....WOOOOOOOOOOH
@  Kiina : (14 May 2012 - 03:52 PM) I saw it in 2d.
@  Drako : (14 May 2012 - 01:53 PM) Saw Avengers yesterday in 3D loved it
@  DaJemini : (14 May 2012 - 11:12 AM) D3 silly...
@  Xcalibur : (14 May 2012 - 09:24 AM) 2d
@  Idiopathic : (14 May 2012 - 08:09 AM) 3-D or 2-D?
@  Xcalibur : (13 May 2012 - 06:32 PM) Seen it, loved it
@  Zigman : (13 May 2012 - 05:03 PM) already did Kiina, twice.
@  Kiina : (13 May 2012 - 03:42 PM) so the avengers is a great movie.  yall should go see it
@  Idiopathic : (13 May 2012 - 09:50 AM) Only 1 day 12 hours
@  Kiina : (11 May 2012 - 10:05 PM) me tooooooo
@  DaJemini : (11 May 2012 - 10:41 AM) Cant wait to get dat D3!!!

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Guest Message by DevFuse
 

Submitter

File Information

  • Submitted: Jul 27 2009 02:15 AM
  • Last Updated: Aug 07 2009 04:36 AM
  • File Size: 5.74MB
  • Views: 898
  • Downloads: 370

Download Release V Public Alpha 1 - 0.4.8 (Server & Client) (Unplayable)

- - - - -



Use only if you want to see some new features, do not try to play this one

This is the first alpha of OblivionOnline "Release V". Remember that it does not resemble "Release V" at all - it is for you to see what we are up to, for us to get an early look in various problems.

The features:
Mob Sync. That means that EVERY actors position is synched.
Mod Sync (revamp): all mods are supported , unless they are not Posted Image
A chatbox

What is to be in V, and was intentionally disabled and will be reenabled in future betas:
Name Sync, Race Sync,Equip Sync,Stat Sync,Health Sync

What is broken and will be fixed before next beta:
Moving to outside cells.

Please report any problems you encounter with Google Code:
http://code.google.c...ine/issues/list

Bugs intentionally not fixed for additional happyness while testing:
Posted Image  appearing after every chat line

Also Remember:
THIS IS NOT PRODUCTION QUALITY CODE AND WILL LAG A LOT AND IS NOT TO BE USED FOR ENTERTAINMENT. USE 4.5-Repack instead if you want to have fun.

This thing will be improved a lot, and at the moment lags quite a lot over the internet (a LOT more actors synched) . Here are some tipps for performance:

- All clients should have 60fps. If you have more enable VSync in Settings. If you have less reduce settings or live with lag. This is because of the lack of interpolation (a.k.a. Data only gets sent out every frame, and the other clients do not reduce the lag any way) .

- Disable P2P applications
- Set Priority on Server and Client to high ( especially with server). You can do this in the taskmanager

The first client to connect will be master client ( he can see it in his console and on the server console) , the subsequent clients "passive clients".
These passive clients should open their console , enter "TAI" and press Enter for optimum performance and ideal conditions: This disables AI processing on them so that their own AI does not interfere with the master clients AI.
However, you have to note that at the moment the cells are not properly "purged"- some useless actors are still standing around without doing anything.

Please also note that this may look like a step back from 4.5 - it is feature-wise but coding and extendibility-wise this is a HUGE step forward. It constitutes thousands of hours of work by myself and countless nights spent in vain testing.
I spent a year on this and I hope to have it stable within the month.






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